Thankfully, the feeling of being underpowered doesn't last long, as you unlock new weapons by completing challenges. In other words, you're back to square one. When you start playing Insanity, it feels like a step up in difficulty from Far Cry 6, but that's primarily because you start with no abilities, no upgrades, and no weapons - except for a basic pistol. That said, it's much more rewarding from a lore perspective to take your time and explore the world, at least on your first time through, as Insanity does fill out some back story from Far Cry 3. The stated goal of the DLC is to collect all three pieces of the Silver Dragon Blade and escape the mental prison Vaas has built for himself. A tropical island with a volcano at the center, Insanity's key locations include a beach, a jungle environment, Doctor Earnhardt's house, and a well with a hidden hotel. Much like the special operations missions, the world map here is bespoke, though clearly inspired by major events in Far Cry 3. Insanity's world map is relatively constrained, but it doesn't reuse content from Far Cry 6. This can make for a slightly unreliable narrator (after all, everything we're seeing is from Vaas's point of view), but it also allows for creative re-interpretation of the original environments. Set shortly after Jason's showdown with Vass in Far Cry 3, the Insanity DLC occurs entirely within Vaas' subconscious.
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