![]() ![]() obj format) that someone else has created in 3DS. In this scenario you are using models (either. The second scenario is a little trickier. Of course, if you are modelling at any other scale (which is possible) you will need to make adjustments based on that. If you are using the native scale (I unit = 1 metre), then you need to scale up by a factor of about 100 to achieve the correct size in Daz Studio. The problem is, the actual adjustments will depend upon the scale you are actually using in 3DS to create the model. If the former is the case, then you have the ability to control scale during export and can make the adjustments that are required for DS compatibility. One is that you are actually creating models in 3DS and then exporting them as Lightwave objects for use in DAZ Studio. There are two scenarios that might apply here. ![]()
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